Platform Data

Streaming Platform Statistics 2026

Comprehensive data on live streaming platforms including Twitch, YouTube Live, TikTok Live, and Kick. Market share, hours watched, revenue breakdown, creator economics, and esports viewership — every statistic individually cited.

65+ statistics
Updated February 2026
Sources: Streams Charts, Statista, Business of Apps
From the Founder

I built StreamRecorder.io because I spent years watching people lose content they genuinely cared about across every major streaming platform — Twitch, Kick, TikTok Live, you name it. When you work this close to the streaming world every single day, you start seeing patterns that most people outside of it completely miss. Platforms shift their policies, creators scramble to adapt, and the audience just keeps growing whether anyone’s ready for it or not.

The data below is my attempt to make sense of the platform landscape right now — who’s actually growing, where the audience is spending their time, and which platforms are quietly gaining ground while everyone else argues about the obvious ones. I’ve pulled together what I think are the most useful numbers for anyone trying to understand where streaming stands today, whether you’re a creator deciding where to broadcast, a marketer allocating budget, or just someone who wants the real picture instead of the hype.

— Marc Burgum
✦ Key Takeaways
YouTube Live dominates with ~50% market share (56B hours watched in 2025), while Twitch's share fell to ~15% of total livestream viewership.
TikTok Live surpassed Twitch in Q1 2025, becoming the #2 platform with 27% market share and 8B+ hours watched per quarter.
Kick crossed 1 billion hours watched in Q2 2025 — a 112% YoY growth driven by its 95/5 revenue split and creator-friendly policies.
The global live streaming market is valued at $78–100 billion in 2025, projected to reach $345–517 billion by 2030–2034.
SECTION 01

Market Overview & Size

The live streaming industry has transformed from a niche hobby into a multi-billion dollar global market. What started with gamers broadcasting to small audiences has evolved into a comprehensive entertainment ecosystem encompassing gaming, music, sports, e-commerce, and real-time social interaction. The acceleration triggered by the pandemic has proven permanent, with audiences now conditioned to expect real-time content across every category.

Market valuations vary by methodology — some reports focus narrowly on platform revenues while others include adjacent infrastructure and services — but the trajectory is consistent across all analyses: double-digit annual growth with no sign of plateau. The underlying drivers are structural: expanding broadband access, mobile-first consumption patterns, and a generational shift toward interactive over passive content.

29.6B
Hours watched across all major streaming platforms in Q2 2025 — only 0.6% down from Q1
Source: Streams Charts, July 2025
28.5%
Of internet users worldwide watch live streams at least weekly — making it the 3rd most popular video format
Source: DemandSage / Statista, 2025
22.8%
Projected CAGR for live streaming market 2026–2035, reaching $1.025 trillion by 2035
1.17B
Social media users (22.7%) watch live streams on platforms like Facebook, Instagram, or TikTok
Source: Teleprompter, 2025

The market's evolution reflects a fundamental shift in how audiences value authenticity and interaction. Pre-recorded content, while polished, lacks the unpredictability and community engagement that live streams provide. Viewers don't just watch — they participate through chat, donations, and real-time reactions, creating a parasocial dynamic that drives retention and monetization.

For platforms, the economics are compelling: live content is inherently less piracy-prone, generates real-time advertising opportunities, and creates network effects that lock in both creators and audiences. The challenge is infrastructure — maintaining quality at scale while keeping latency low enough for genuine interactivity.

25.4 min
Average live streaming viewing session length — 8× longer than on-demand video sessions
Source: DemandSage, 2025
27%
Of live stream viewing happens on mobile devices, expected to climb as 5G networks expand
Source: Teleprompter, 2025
3M+
Concurrent viewers watching live streams on Twitch and YouTube Gaming at any given moment
Source: Blogging Wizard, 2025
43 yrs
Worth of live content watched every single minute globally across all platforms combined
Source: Blogging Wizard, 2025
SECTION 02

Platform Market Share

The streaming platform hierarchy underwent a dramatic reshuffling in 2025. YouTube Live maintained its dominant position through sheer scale and content diversity, but the story of the year was TikTok Live's emergence as a serious competitor and Twitch's continued erosion. The "Big Four" — YouTube, TikTok, Twitch, and Kick — now account for over 93% of total livestream viewership.

What's driving these shifts isn't just content quality or creator migration. Platform architecture plays a decisive role. TikTok's algorithmic discovery feeds live content directly to users who never explicitly sought it out. YouTube's integration with Search and Shorts creates organic pathways to live streams. Twitch, built around subscription-based follows, struggles with discoverability for new creators — a structural weakness that Kick has exploited aggressively.

Platform Q3 2025 Hours Watched Market Share YoY Change
YouTube Live 13.25B ~47% -3% (share fell below 50% for first time)
TikTok Live 9.23B ~30% +15% QoQ, +30% from Q4 2024
Twitch 4.3B ~15% -10% YoY (declining 3 consecutive quarters)
Kick 1.7B ~6% +55% QoQ, +112% YoY

The market share figures reveal different competitive dynamics depending on content category. For gaming specifically, Twitch still leads with 67% of gaming content hours watched — its core strength remains intact even as overall viewership declines. YouTube Gaming captures 24%, while Kick has grown to 11% in the gaming vertical alone.

TikTok Live's strength lies in IRL, fashion, and chat-based content where its mobile-native format excels. Gaming represents only about 12–13% of TikTok Live viewership, though that segment is growing rapidly — mobile titles like MLBB, Free Fire, and Roblox have found substantial audiences on the platform.

56B
Total hours watched on YouTube in 2025 — 2% growth YoY, with 8.7B from YouTube Gaming specifically
35B
TikTok Live hours watched in 2025 — rose to second place overall, driven by chat, fashion, and mobile gaming
18B
Twitch hours watched in 2025 — 10% decline YoY, falling to third place behind TikTok Live
93%
Of total livestream viewership captured by YouTube Live, TikTok Live, and Twitch combined in Q1 2025
Source: Streams Charts, April 2025
SECTION 03

Twitch Statistics

Twitch remains the cultural home of gaming livestreams, even as its market share erodes. The platform's identity is inseparable from esports, speedrunning, and gaming culture — a position cemented over more than a decade. But 2025 marked a turning point: declining viewership, revenue contraction, and accelerating creator migration forced Amazon to reckon with structural challenges.

The numbers tell a story of stable engagement within a shrinking envelope. 240 million monthly active users is an enormous figure by any measure, and average concurrent viewership of 2.3–2.5 million demonstrates genuine audience loyalty. Yet the platform's revenue fell 8% to $1.8 billion, and total watch hours declined for the third consecutive quarter. The competitive moat that once seemed impregnable — creator exclusivity and community lock-in — has proven more vulnerable than expected.

$1.8B
Twitch revenue in 2024 — down 8.1% from $1.96B in 2023. Subscriptions account for 58%, advertising 33%
Source: Business of Apps, January 2026
20.8B
Hours of content watched on Twitch in 2024 — down 2.8% from 2023, marking continued decline
Source: Business of Apps, January 2026
7.3M
Unique channels streaming on Twitch monthly — with approximately 95,200 channels live simultaneously
Source: TwitchTracker, 2025
2.37M
Average concurrent viewers on Twitch in 2024, with peaks exceeding 6.7 million during major events
Source: Icon Era, December 2025

Twitch's demographic profile is its greatest strength and most significant limitation. 72% of users are under 34, with the 18–24 age bracket comprising the largest segment. This concentration creates intense competition for a specific audience while leaving older demographics largely unaddressed. The 65% male / 35% female split, while improving, still lags behind platforms with broader content offerings.

Multistreaming has emerged as a defining challenge. When Amazon relaxed exclusivity requirements, creators began broadcasting simultaneously to YouTube and Twitch — splitting their audiences rather than growing them. Brazilian superstar Gaules exemplified this trend: during major Counter-Strike tournaments, his YouTube streams drew nearly twice the viewers of his Twitch broadcasts. The total audience didn't expand; it simply fragmented.

72%
Of Twitch users are under 34 years old — average user age is approximately 26
Source: DemandSage, January 2026
95 min
Average daily time American users spend on Twitch — among the highest for any streaming platform
Source: Icon Era, December 2025
37%
Of Twitch traffic comes from mobile devices — still desktop-dominated compared to TikTok
Source: Affinco, October 2025
20.6%
Of Twitch viewership comes from the United States — the platform's largest market
Source: DemandSage, January 2026
SECTION 04

YouTube Live Statistics

YouTube Live's dominance stems from advantages no competitor can replicate: integration with the world's second-largest search engine, a massive existing creator base, and algorithmic discovery that surfaces live content to billions of potential viewers. The platform doesn't need users to actively seek livestreams — it puts them in front of audiences already engaged with related content.

The platform's content diversity is equally unmatched. While Twitch is synonymous with gaming, YouTube Live encompasses news broadcasts, religious services, political events, music performances, educational content, and traditional gaming. This breadth creates resilience — decline in one category doesn't threaten the overall ecosystem. It also means YouTube's gaming-specific numbers, while impressive, represent only a fraction of total platform activity.

14.83B
Hours watched on YouTube Live in Q2 2025 alone — maintaining position as industry leader
Source: Streams Charts, July 2025
8.7B
Hours watched on YouTube Gaming specifically in 2025 — representing 24% of gaming content market share
Source: Esports Insider, February 2026
~50%
Of total livestream hours watched globally — though share dipped below 50% in Q3 2025 for the first time
Source: Icon Era, December 2025
2.7B
YouTube monthly active users overall — providing massive audience pool for live content discovery
Source: Market Growth Reports, 2025

YouTube's strength in esports is increasingly pronounced. Major tournaments including League of Legends Championships, Call of Duty League, and mobile esports like MPL have found substantial audiences on the platform. IShowSpeed's content strategy exemplifies the new playbook: blend gaming with IRL content, leverage YouTube's recommendation engine, and treat live streaming as one component of a broader video presence.

The platform's integration with YouTube Shorts creates a feedback loop that competitors struggle to match. Highlights from live streams feed directly into Shorts, where they can reach entirely new audiences who then discover the creator's live content. This organic discovery pathway — from algorithmic short-form to intentional live viewing — represents a structural advantage that will likely compound over time.

70%+
Of YouTube views come from mobile devices — far higher mobile share than Twitch
Source: Affinco, October 2025
52%
Of live stream viewers globally use YouTube — highest platform reach by user penetration
Source: Teleprompter, 2025
SECTION 05

TikTok Live Statistics

TikTok Live's rise to the #2 position in global livestreaming represents the most significant platform shift since Twitch's original ascent. The platform surpassed Twitch in total hours watched in Q1 2025 — a milestone that seemed implausible just two years earlier. What makes TikTok's approach distinctive is frictionless discovery: live streams appear in users' For You feeds alongside regular videos, requiring no explicit opt-in to encounter live content.

The platform's content mix differs fundamentally from gaming-centric competitors. Chat-based streams dominate with 4.8 billion hours watched in Q2 2025 alone — viewers come for conversation, personality, and social connection rather than gameplay. Fashion streams rank second, driven by live shopping and influencer product showcases. Gaming, while growing rapidly, represents only 12–13% of TikTok Live's total viewership.

8B+
Hours watched on TikTok Live in Q1 2025 — surpassing Twitch for the first time (27% market share)
Source: Streams Charts, April 2025
4.8B
Hours watched on "Chats" category alone in Q2 2025 — with 2.2M average concurrent viewers
Source: Statista / Streams Charts, July 2025
400K+
Creators going live on TikTok daily — generating $10 million in collective creator revenue per day
Source: Tubefilter, April 2025
80.4%
Of TikTok Live creator revenue generated by streamers with fewer than 50,000 followers
Source: Tubefilter, April 2025

The statistic that best captures TikTok Live's structural advantage is this: 80.4% of creator revenue comes from streamers with fewer than 50,000 followers. On Twitch, where discoverability is notoriously difficult for newcomers, revenue concentrates heavily among top creators. TikTok's algorithmic approach democratizes attention, creating viable income streams for mid-tier and emerging creators who would struggle for visibility elsewhere.

Mobile gaming is TikTok Live's fastest-growing segment. MLBB, Free Fire, PUBG Mobile, and Roblox have found substantial audiences on the platform — titles that align naturally with TikTok's mobile-first user base. Gaming content grew to represent 1.29 billion hours watched in Q3 2025, up from 1.04 billion in Q2. If this trajectory continues, TikTok could emerge as a serious competitor in gaming content, not just IRL.

1.34B
Hours watched on Fashion category in Q2 2025 — second only to Chats on TikTok Live
Source: Statista / Streams Charts, July 2025
12-13%
Of TikTok Live viewership comes from gaming content — growing rapidly, especially mobile titles
Source: Streams Charts, May 2025
30%
Growth in TikTok Live hours watched from Q4 2024 to Q1 2025 — fastest growth among major platforms
Source: Tubefilter, April 2025
30M
Daily viewers tuning in to TikTok Live streams according to company disclosures
Source: Tubefilter, April 2025
SECTION 06

Kick Statistics

Kick entered the streaming market in 2022 with a simple value proposition: give creators more money. The platform's 95/5 revenue split — creators keep 95% of subscription revenue compared to Twitch's 50% — attracted immediate attention from creators frustrated with incumbent platforms. What began as a curiosity has evolved into the fastest-growing streaming platform by percentage growth, crossing 1 billion hours watched in a single quarter for the first time in Q2 2025.

The platform's growth strategy relied heavily on high-profile creator signings. xQc's move to Kick in 2023 provided legitimacy; subsequent migrations by other top streamers created momentum. But Kick's appeal extends beyond economics — the platform's lighter content moderation policies have attracted creators whose content sits uncomfortably on more restrictive platforms, particularly casino streamers and unfiltered commentary.

1B+
Hours watched milestone crossed in Q2 2025 — first time Kick exceeded this threshold in a single quarter
Source: Streams Charts, July 2025
112%
Year-over-year growth in hours watched — by far the highest growth rate among major platforms
Source: Icon Era, December 2025
11%
Market share in gaming-specific content — third place behind Twitch (67%) and YouTube Gaming (24%)
Source: Icon Era, December 2025
142%
Growth in total 2024 hours watched (2.1 billion) compared to 2023 — explosive year-over-year expansion
Source: GetAFollower, February 2025

Kick's content landscape reflects its permissive policies. Gaming dominates overall, but casino streaming, edgy commentary, and unfiltered debates have found homes on the platform in ways impossible on Twitch. This content strategy is divisive — it attracts dedicated audiences while creating brand safety concerns that limit advertising partnerships.

The platform's sustainability remains an open question. Kick is backed by Stake.com, an online gambling company, which provides the financial runway to offer generous creator deals. But the 95/5 revenue split is fundamentally unprofitable at scale, and the platform's reliance on a few marquee creators creates concentration risk. Whether Kick can transition from aggressive growth mode to a sustainable business model will determine its long-term viability.

377%
Average viewership increase for creators who moved to Kick in Q2 2025 from other platforms
Source: GETREKT Labs, 2025
95%
Of subscription revenue kept by Kick creators — $4.75 per $5 sub vs. $2.50 on Twitch standard tier
Source: Blogging Wizard, 2025
3.74%
Market share gained by Kick in Q2 2025 — gradually reclaiming share from rival platforms
Source: Streams Charts, July 2025
28.1%
Viewership growth from January to June 2025 — driven by new breakout streamers and gaming content
Source: Streams Charts, July 2025
SECTION 07

Esports & Gaming Viewership

Esports viewership in 2025 demonstrated a counterintuitive pattern: fewer tournament hours broadcast, but higher average engagement per event. The ecosystem has consolidated around fewer, more significant competitions — and audiences have responded by showing up in larger numbers when it matters. League of Legends continues to dominate, with the LCK 2025 Season alone generating 161 million hours watched, surpassing even the World Championship.

Mobile esports has emerged as the industry's growth engine. Mobile Legends: Bang Bang events now regularly match or exceed viewership for PC esports outside of League of Legends. MPL Indonesia Season 15 drew 4.13 million peak concurrent viewers — a number that would have seemed fantastical for mobile gaming five years ago. Southeast Asia's mobile-first gaming culture has created an esports ecosystem with scale and engagement rivaling traditional PC gaming.

6.75M
Peak concurrent viewers at League of Legends Worlds 2025 — second-highest in esports history
Source: Esports.net, November 2025
161M
Hours watched for LCK 2025 Season — the most-watched esports competition of 2025 by total viewership
Source: Esports Charts, December 2025
136.4M
Hours watched at LoL Worlds 2025 — down from 190M in 2024 due to shorter tournament format
Source: Esports Charts, December 2025
4.13M
Peak viewers at MPL Indonesia Season 15 Grand Final — setting new record for Mobile Legends regional leagues
Source: Esports Charts, December 2025

Counter-Strike 2's first full competitive year delivered impressive results. The BLAST.tv Austin Major 2025 became the most-watched Counter-Strike event in history by total hours watched (76.1 million), demonstrating that the franchise's competitive appeal survived the transition from CS:GO. The StarLadder Budapest Major followed with 71.3 million hours. Neither matched the peak concurrent numbers of LoL or MLBB events, but the sustained engagement across long tournament days speaks to CS2's dedicated audience.

The concentration of viewership around a few dominant titles has intensified. League of Legends and Mobile Legends now account for the majority of esports hours watched, with Counter-Strike, Valorant, and Dota 2 competing for the remaining share. Emerging titles face an increasingly difficult path to viability — the audience's attention is finite, and incumbents have built formidable competitive ecosystems.

76.1M
Hours watched at BLAST.tv Austin Major 2025 — most-watched Counter-Strike event in history
Source: Dot Esports, December 2025
63.2M
Hours watched at The International 2025 — significant increase over 2024, with 1.78M peak viewers
Source: Outlook Respawn, December 2025
640M+
Projected global esports audience by end of 2025 — comprising 318M enthusiasts and 322M occasional viewers
Source: Co-op Board Games, September 2025
56%
Of global esports viewership comes from mobile gaming — Southeast Asia drives the majority
Source: Co-op Board Games, September 2025
SECTION 08

Creator Economics

The economics of streaming have become a battlefield as platforms compete for creator loyalty through increasingly generous revenue splits. Kick's 95/5 model set a new standard that pressured incumbents to improve their own offerings. Twitch responded by eliminating its $100,000 earnings cap and expanding access to 70/30 splits through its Plus Program. YouTube maintains its position somewhere in between, with splits ranging from 50% to 70% depending on revenue source.

For creators, the calculus has grown more complex. Higher revenue splits matter, but so do discoverability, audience quality, and monetization diversity. A 95% split on Kick means nothing if the platform can't deliver viewers. TikTok's lower per-viewer monetization is offset by its ability to surface creators to millions who would never find them elsewhere. The "best" platform depends entirely on a creator's content type, audience demographics, and career stage.

Platform Subscription Split (Creator) Ad Revenue Split Notes
Kick 95% Varies Most generous subscription split in industry
Twitch (Partner Plus) 70% 55% Requires 100+ Points for 3 months; standard is 50%
YouTube 70% 55% Memberships at 70%; Super Chat at 70% after fees
TikTok Live ~50% N/A Gift-based model with TikTok taking ~50% of gift value

The most striking data point in creator economics comes from TikTok: $10 million in collective creator revenue per day, with 80.4% of that going to streamers with fewer than 50,000 followers. This democratization of revenue — enabled by algorithmic discovery rather than subscriber-based models — represents a fundamentally different economic structure than Twitch's top-heavy distribution.

For mid-tier creators, the platform choice increasingly comes down to growth potential versus immediate monetization. Kick offers the best per-subscriber economics but limited audience scale. Twitch provides the largest gaming audience but brutal competition for attention. TikTok offers unmatched discovery but lower per-viewer monetization. YouTube sits in the middle, offering decent economics, good discovery, and the ability to build a multi-format presence that includes VODs, Shorts, and live streams.

$10M
Daily collective revenue generated by TikTok Live creators — with majority going to smaller creators
Source: Tubefilter, April 2025
$4.75
Creator earnings per $5 subscription on Kick — vs. $2.50 on Twitch standard, $3.50 at 70/30
Source: GetAFollower, February 2025
$0.01
Streamer earnings per Bit on Twitch — viewers pay $1.40 for 100 Bits ($10 creator value)
Source: Icon Era, December 2025
$5K–$500K
Monthly income range for top Twitch streamers through subs, donations, and sponsorships
Source: Icon Era, December 2025
CONCLUSION

The Streaming Landscape in 2026

The live streaming market has entered a new phase of maturity and competition. YouTube Live's dominance appears secure at the top, but the fight for positions #2 through #4 is fierce and fluid. TikTok Live's emergence as a serious competitor represents the most significant shift in years, while Twitch's erosion — though concerning — hasn't displaced its cultural centrality in gaming. Kick remains the most interesting wild card: too successful to ignore, too dependent on unsustainable economics to fully trust.

Three structural trends will shape the industry through 2026 and beyond. First, algorithmic discovery is winning over subscription-based models. Platforms that can surface relevant live content to users who never explicitly sought it out — TikTok and YouTube — are capturing disproportionate growth. Second, mobile is no longer emerging; it's dominant. The majority of live streaming viewership now happens on phones, and mobile esports viewership exceeds PC esports globally. Third, creator economics have become a competitive weapon. Kick proved that revenue splits matter enough to drive platform switching; the resulting pressure has benefited creators across the ecosystem.

For anyone building a presence in live streaming — whether as a creator, brand, or platform — understanding these dynamics is essential. The market is large enough to support multiple winners, but the rules of competition have fundamentally changed. Success now requires mastering not just content quality, but platform-specific discovery mechanics, multi-platform distribution strategies, and the economics that determine which creators can sustain full-time streaming careers.

Methodology & Sources

This report compiles statistics from primary sources including Streams Charts, TwitchTracker, Esports Charts, Statista, Business of Apps, and official platform disclosures. Each statistic is individually cited with a direct link to its source. Data excludes viewership from Chinese-exclusive platforms (Bilibili, Huya, DouYu) unless otherwise noted. Market share calculations are based on hours watched across major global platforms. Data is reviewed and updated monthly. When sources report conflicting figures, we prioritize official company disclosures, then specialized tracking platforms (Streams Charts, TwitchTracker), then aggregated industry reports.

Marc Burgum, Founder of StreamRecorder.io
About the Author
Marc Burgum
Founder, StreamRecorder.io

I started StreamRecorder.io after spending years in the video streaming space, talking with creators, streamers, and remote teams who were always frustrated that losing important videos had basically become a normal way of working. I’ve worked directly with people who live inside the world of online video every single day, and I care a hell of a lot more about helping them hit “record” at the right moment than chasing buzzwords or the next passing trend in our industry. I know the frustration first hand, having forgotten to hit record myself and missing strategy meetings or seminars and trainings that never offered a recording later. That’s exactly what motivated me to build StreamRecorder.io.